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AI Insights · Timothy · April 2025

Top 5 Casual Games Performance in Australia Q1 2025

Explore the Q1 2025 performance trends of the top 5 casual games in Australia, including downloads, revenue, and active users.

Top 5 Casual Games Performance in Australia Q1 2025

In the first quarter of 2025, the casual gaming sector in Australia saw varied performances among the top five games, with insights derived from Sensor Tower.

Township from Playrix showed a consistent weekly revenue, peaking at about $260K early in January, and hovering around $240K towards the end of March. Downloads experienced a steady decline from 39.5K at the start of the quarter to 16.7K by the end. Weekly active users fluctuated slightly, closing the quarter at approximately 174K.

Offline Games - No Wifi Games by Moreno Maio maintained a low revenue, with a notable increase to $1.3K mid-February. Downloads decreased from 33.1K in early January to 13.4K by March's end. Active users saw a decline from 200.9K to 150.2K over the quarter.

Subway Surfers, developed by Sybo Games, experienced a revenue peak of about $2.6K in late January. Weekly downloads began at 19K, dropping to 13.5K by the end of March. Active users decreased from 300.8K to 190.2K throughout the quarter.

Royal Match from Dream Games showed strong revenue, peaking at $628K in mid-January. Downloads were highest at 21K in early January, with a gradual decrease to 12.1K by March. Active users grew from 263.9K to 320K, indicating increased engagement.

Gardenscapes, another Playrix title, had a relatively stable revenue, peaking at $230K in late December. Downloads decreased from 11.3K to 9.3K over the quarter. Active users fluctuated, ending at 54.5K.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025